Keynote Talk: Game Theoretic Analysis of Competitive Routing over Wireless Links
Eitan Altman
Institut national de recherche en informatique et en automatique
(INRIA, Sophia Antipolis)
Analysis of routing in a competitive context is already 100 years
old. It has become central in road traffic engineering and only in
the last 25 years it started to penetrate into computer networks. Key differences
between road traffic and road traffic models are 1. in road traffic a player (driver)
is not expected to be lost where as in computer networks there are losses due to
queueing overflow, to collision in the access to the network, to interference
and to noise. 2. in road traffic, the decisions of a single player (a driver)
have a negligible impact on the performance of other players which implies
modeling the drivers as continuum flows. In computer networks the action
taken by a decision maker may have a non-negligible impact on other players.
In some cases this creates further difficulties in handling a discrete
action space rather than a compact convex one.
We shall present some examples that illustrate these two modelling issues in
routing games and present novel tools from discrete convex analysis
to study the properties of equilibria in such games.