20#include "ParReliabilityBrancher.h"
63 const static std::string me_;
74 HandlerVector handlersCopy[],
78 void setInitialOptions_();
79 void writeNLPStats_(std::string name, std::vector<double> stats);
80 void writeParBnbStatus_(
ParBranchAndBound *parbab,
double wallTimeStart, clock_t clockTimeStart);
Declare the AMPLInterface class fo reading problems from AMPL.
Declare the class LPEngine for solving LPs and getting solution.
Declare the default branch-and-bound-algorithm.
Declare Presolver class for presolving.
Define the abstract base class Solver.
Declare important 'types' used in Minotaur.
BnbPar(EnvPtr env)
Default constructor.
Definition: BnbPar.cpp:69
double getUb()
Return the upper bound for the optimal value.
Definition: BnbPar.h:57
~BnbPar()
Destroy.
Definition: BnbPar.cpp:81
virtual int solve(ProblemPtr p)
Solve the problem.
Definition: BnbPar.cpp:418
double getLb()
Return the lower bound for the optimal value.
Definition: BnbPar.h:60
int showInfo()
Display information.
Definition: BnbPar.cpp:185
virtual SolutionPtr getSolution()
get status of the last solve.
Definition: BnbPar.h:54
void showHelp() const
show help messages
Definition: BnbPar.cpp:171
virtual SolveStatus getStatus()
get status of the last solve.
Definition: BnbPar.h:51
A brancher is used to find suitable branches for a given node. e.g. LexicoBrancher....
Definition: Brancher.h:33
Definition: Environment.h:28
Definition: LPEngine.h:29
Implement a generic parallel branch-and-bound algorithm on a multicore cpu.
Definition: ParBranchAndBound.h:48
Definition: ParNodeIncRelaxer.h:32
Default node processor used in solver for now.
Definition: ParPCBProcessor.h:47
Definition: Presolver.h:39
Definition: Relaxation.h:53
Definition: Solution.h:30
Definition: ActiveNodeStore.h:20
unsigned int UInt
Unsigned integer.
Definition: Types.h:30
SolveStatus
Different states an algorithm like branch-and-bound can be in.
Definition: Types.h:158