15#ifndef MINOTAURNODEINCRELAXER_H
16#define MINOTAURNODEINCRELAXER_H
83 HandlerVector handlers_;
Define abstract base class for handlers of various kinds.
Define the NodeRelaxer class for creating relaxation for nodes in the branch-and-bound algorithm.
Definition: Environment.h:28
Definition: NodeIncRelaxer.h:31
RelaxationPtr createNodeRelaxation(NodePtr node, bool dived, bool &prune)
Definition: NodeIncRelaxer.cpp:95
void setRelaxation(RelaxationPtr rel)
Set your own relaxation pointer.
Definition: NodeIncRelaxer.cpp:185
void reset(NodePtr node, bool diving)
Definition: NodeIncRelaxer.cpp:159
void setEngine(EnginePtr e)
Definition: NodeIncRelaxer.cpp:80
bool getModFlag()
Get the current value of modProb_ flag.
Definition: NodeIncRelaxer.cpp:73
NodeIncRelaxer(EnvPtr env, HandlerVector handlers)
Default constructor.
Definition: NodeIncRelaxer.cpp:28
RelaxationPtr getRelaxation()
Definition: NodeIncRelaxer.cpp:179
~NodeIncRelaxer()
Destroy.
Definition: NodeIncRelaxer.cpp:38
RelaxationPtr createRootRelaxation(NodePtr rootNode, SolutionPool *sp, bool &prune)
Create the root node relaxation.
Definition: NodeIncRelaxer.cpp:49
void setProblem(ProblemPtr p)
Set the problem pointer.
Definition: NodeIncRelaxer.cpp:191
void setModFlag(bool mod_prob)
If mod_prob is true, the problem will also be modified at each node. By default, only the relaxation ...
Definition: NodeIncRelaxer.cpp:89
Definition: NodeRelaxer.h:42
Definition: Relaxation.h:53
Definition: SolutionPool.h:28
Definition: ActiveNodeStore.h:20