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Minotaur 0.4.1
Docs for developers
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Define ParBranchAndBound class for a generic parallel branch-and-bound method. More...
#include <cmath>#include <iomanip>#include <sstream>#include <string>#include "MinotaurConfig.h"#include "Brancher.h"#include "Environment.h"#include "Heuristic.h"#include "Logger.h"#include "Node.h"#include "NodeProcessor.h"#include "NodeRelaxer.h"#include "Option.h"#include "ParPCBProcessor.h"#include "ParBranchAndBound.h"#include "ParNodeIncRelaxer.h"#include "ParTreeManager.h"#include "Problem.h"#include "Relaxation.h"#include "Solution.h"#include "SolutionPool.h"#include "Timer.h"#include "Branch.h"#include "BrCand.h"#include "BrVarCand.h"#include "WarmStart.h"
Define ParBranchAndBound class for a generic parallel branch-and-bound method.