Minotaur 0.4.1
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Define ParBranchAndBound class for a generic parallel branch-and-bound method. More...
#include <cmath>
#include <iomanip>
#include <sstream>
#include <string>
#include "MinotaurConfig.h"
#include "Brancher.h"
#include "Environment.h"
#include "Heuristic.h"
#include "Logger.h"
#include "Node.h"
#include "NodeProcessor.h"
#include "NodeRelaxer.h"
#include "Option.h"
#include "ParPCBProcessor.h"
#include "ParBranchAndBound.h"
#include "ParNodeIncRelaxer.h"
#include "ParTreeManager.h"
#include "Problem.h"
#include "Relaxation.h"
#include "Solution.h"
#include "SolutionPool.h"
#include "Timer.h"
#include "Branch.h"
#include "BrCand.h"
#include "BrVarCand.h"
#include "WarmStart.h"
Define ParBranchAndBound class for a generic parallel branch-and-bound method.