bins_ | Minotaur::FeasibilityPump | protected |
constructObj_(ProblemPtr prob, ConstSolutionPtr sol) | Minotaur::FeasibilityPump | protectedvirtual |
convertSol_(SolutionPoolPtr s_pool, ConstSolutionPtr sol) | Minotaur::FeasibilityPump | protected |
cycle_(double find_value) | Minotaur::FeasibilityPump | protected |
e_ | Minotaur::FeasibilityPump | protected |
env_ | Minotaur::FeasibilityPump | protected |
FeasibilityPump(EnvPtr env, ProblemPtr p, EnginePtr e) | Minotaur::FeasibilityPump | |
FeasibilityPump(EnvPtr env, ProblemPtr p, EnginePtr nlpe, EnginePtr e) | Minotaur::FeasibilityPump | |
hash_() | Minotaur::FeasibilityPump | protected |
hashVal_ | Minotaur::FeasibilityPump | protected |
Heuristic() | Minotaur::Heuristic | inline |
implementFP_(const double *x, SolutionPoolPtr s_pool) | Minotaur::FeasibilityPump | protectedvirtual |
intTol_ | Minotaur::FeasibilityPump | protected |
isFrac_(const double *x) | Minotaur::FeasibilityPump | protected |
logger_ | Minotaur::FeasibilityPump | protected |
me_ | Minotaur::FeasibilityPump | protectedstatic |
nToFlip_ | Minotaur::FeasibilityPump | protected |
p_ | Minotaur::FeasibilityPump | protected |
perturb_(double hash_val, UInt n_to_flip) | Minotaur::FeasibilityPump | protected |
random_ | Minotaur::FeasibilityPump | protected |
restoreBounds_(double *LB_copy, double *UB_copy, UInt vars) | Minotaur::FeasibilityPump | protected |
roundedSol_ | Minotaur::FeasibilityPump | protected |
saveBounds_(double *LB_copy, double *UB_copy, UInt vars) | Minotaur::FeasibilityPump | protected |
selectToFlip_(UInt n_to_flip) | Minotaur::FeasibilityPump | protected |
shouldFP_() | Minotaur::FeasibilityPump | protectedvirtual |
solve(NodePtr node, RelaxationPtr rel, SolutionPoolPtr s_pool) | Minotaur::FeasibilityPump | virtual |
solveNode(ConstSolutionPtr, NodePtr, RelaxationPtr, SolutionPoolPtr) | Minotaur::Heuristic | inlinevirtual |
stats_ | Minotaur::FeasibilityPump | protected |
timer_ | Minotaur::FeasibilityPump | protected |
writeStats(std::ostream &out) const | Minotaur::FeasibilityPump | virtual |
~FeasibilityPump() | Minotaur::FeasibilityPump | virtual |
~Heuristic() | Minotaur::Heuristic | inlinevirtual |