Minotaur 0.4.1
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Minotaur::QGAdvHandler Member List

This is the complete list of members for Minotaur::QGAdvHandler, including all inherited members.

addConstraint(ConstraintPtr newcon)Minotaur::Handlerinlinevirtual
cons_ (defined in Minotaur::Handler)Minotaur::Handlerprotected
consBegin() constMinotaur::Handlerinlinevirtual
consEnd() constMinotaur::Handlerinlinevirtual
fixNodeErr(RelaxationPtr, ConstSolutionPtr, SolutionPoolPtr, bool &)Minotaur::Handlervirtual
getBranches(BrCandPtr, DoubleVector &, RelaxationPtr, SolutionPoolPtr)Minotaur::QGAdvHandlerinlinevirtual
getBranchingCandidates(RelaxationPtr, const DoubleVector &, ModVector &, BrVarCandSet &, BrCandVector &, bool &)Minotaur::QGAdvHandlerinlinevirtual
getBrMod(BrCandPtr, DoubleVector &, RelaxationPtr, BranchDirection)Minotaur::QGAdvHandlerinlinevirtual
getName() constMinotaur::QGAdvHandlervirtual
getStrongerMods(RelaxationPtr rel, NodePtr node, SolutionPoolPtr s_pool, ModVector &p_mods, ModVector &r_mods)Minotaur::Handler
Handler()Minotaur::Handlerinline
isFeasible(ConstSolutionPtr sol, RelaxationPtr relaxation, bool &should_prune, double &inf_meas)Minotaur::QGAdvHandlervirtual
isNeeded()Minotaur::Handlerinlinevirtual
modProb_Minotaur::Handlerprotected
modRel_Minotaur::Handlerprotected
postsolveGetX(const double *, UInt, DoubleVector *)Minotaur::QGAdvHandlerinline
postSolveRootNode(RelaxationPtr, SolutionPoolPtr, ConstSolutionPtr, ModVector &, ModVector &)Minotaur::Handlerinlinevirtual
presolve(PreModQ *, bool *, Solution **sol)Minotaur::QGAdvHandlerinlinevirtual
presolveNode(RelaxationPtr, NodePtr, SolutionPoolPtr, ModVector &, ModVector &)Minotaur::QGAdvHandlerinlinevirtual
QGAdvHandler()Minotaur::QGAdvHandler
QGAdvHandler(EnvPtr env, ProblemPtr minlp, EnginePtr nlpe)Minotaur::QGAdvHandler
QGAdvHandler(EnvPtr env, ProblemPtr minlp, EnginePtr nlpe, PerspCutHandlerPtr pcHand) (defined in Minotaur::QGAdvHandler)Minotaur::QGAdvHandler
relaxInitFull(RelaxationPtr rel, bool *is_inf)Minotaur::QGAdvHandler
Minotaur::Handler::relaxInitFull(RelaxationPtr rel, SolutionPool *sp, bool *is_inf)=0Minotaur::Handlerpure virtual
relaxInitInc(RelaxationPtr rel, bool *is_inf)Minotaur::QGAdvHandler
Minotaur::Handler::relaxInitInc(RelaxationPtr rel, SolutionPool *sp, bool *is_inf)=0Minotaur::Handlerpure virtual
relaxNodeFull(NodePtr node, RelaxationPtr rel, bool *is_inf)Minotaur::QGAdvHandlervirtual
relaxNodeInc(NodePtr node, RelaxationPtr rel, bool *is_inf)Minotaur::QGAdvHandlervirtual
removeCuts(RelaxationPtr, ConstSolutionPtr)Minotaur::Handlerinlinevirtual
separate(ConstSolutionPtr sol, NodePtr node, RelaxationPtr rel, CutManager *cutman, SolutionPoolPtr s_pool, ModVector &p_mods, ModVector &r_mods, bool *sol_found, SeparationStatus *status)Minotaur::QGAdvHandlervirtual
setModFlags(bool mod_prob, bool mod_rel)Minotaur::Handlerinlinevirtual
simplePresolve(ProblemPtr, SolutionPoolPtr, ModVector &, SolveStatus &status)Minotaur::Handlerinlinevirtual
undoStrongerMods(ProblemPtr p, RelaxationPtr rel, ModVector &p_mods, ModVector &r_mods)Minotaur::Handler
writeStats(std::ostream &out) constMinotaur::QGAdvHandlervirtual
~Handler()Minotaur::Handlerinlinevirtual
~QGAdvHandler()Minotaur::QGAdvHandler

Minotaur source code documented by Doxygen 1.9.4 on Fri Apr 25 2025