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Minotaur 0.4.1
Docs for developers
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This is the complete list of members for Minotaur::STOAHandler, including all inherited members.
| addConstraint(ConstraintPtr newcon) | Minotaur::Handler | inlinevirtual |
| cons_ (defined in Minotaur::Handler) | Minotaur::Handler | protected |
| consBegin() const | Minotaur::STOAHandler | inlinevirtual |
| consEnd() const | Minotaur::STOAHandler | inlinevirtual |
| fixedNLP(const double *lpx, EnginePtr &nlpe, ProblemPtr &minlp) (defined in Minotaur::STOAHandler) | Minotaur::STOAHandler | |
| fixNodeErr(RelaxationPtr, ConstSolutionPtr, SolutionPoolPtr, bool &) | Minotaur::Handler | virtual |
| getBranches(BrCandPtr, DoubleVector &, RelaxationPtr, SolutionPoolPtr) | Minotaur::STOAHandler | inlinevirtual |
| getBranchingCandidates(RelaxationPtr, const DoubleVector &, ModVector &, BrVarCandSet &, BrCandVector &, bool &) | Minotaur::STOAHandler | inlinevirtual |
| getBrMod(BrCandPtr, DoubleVector &, RelaxationPtr, BranchDirection) | Minotaur::STOAHandler | inlinevirtual |
| getCbTime() | Minotaur::STOAHandler | inline |
| getName() const | Minotaur::STOAHandler | virtual |
| getNumCalls() | Minotaur::STOAHandler | inline |
| getRel() (defined in Minotaur::STOAHandler) | Minotaur::STOAHandler | inline |
| getStrongerMods(RelaxationPtr rel, NodePtr node, SolutionPoolPtr s_pool, ModVector &p_mods, ModVector &r_mods) | Minotaur::Handler | |
| Handler() | Minotaur::Handler | inline |
| isFeasible(ConstSolutionPtr, RelaxationPtr, bool &, double &) | Minotaur::STOAHandler | inlinevirtual |
| isNeeded() | Minotaur::Handler | inlinevirtual |
| modProb_ | Minotaur::Handler | protected |
| modRel_ | Minotaur::Handler | protected |
| newUb(std::vector< UInt > *varIdx, std::vector< double > *varCoeff) (defined in Minotaur::STOAHandler) | Minotaur::STOAHandler | |
| OACutToCons(const double *lpx, ConstraintPtr con, double *rhs, std::vector< UInt > *varIdx, std::vector< double > *varCoeff, EnginePtr nlpe) (defined in Minotaur::STOAHandler) | Minotaur::STOAHandler | |
| OACutToObj(const double *lpx, double *rhs, std::vector< UInt > *varIdx, std::vector< double > *varCoeff, double ub, EnginePtr nlpe) (defined in Minotaur::STOAHandler) | Minotaur::STOAHandler | |
| postsolveGetX(const double *, UInt, DoubleVector *) | Minotaur::STOAHandler | inline |
| postSolveRootNode(RelaxationPtr, SolutionPoolPtr, ConstSolutionPtr, ModVector &, ModVector &) | Minotaur::Handler | inlinevirtual |
| presolve(PreModQ *, bool *, Solution **) | Minotaur::STOAHandler | inlinevirtual |
| presolveNode(RelaxationPtr, NodePtr, SolutionPoolPtr, ModVector &, ModVector &) | Minotaur::STOAHandler | inlinevirtual |
| relaxInitFull(RelaxationPtr, SolutionPool *, bool *) | Minotaur::STOAHandler | inlinevirtual |
| relaxInitInc(RelaxationPtr rel, SolutionPool *, bool *) | Minotaur::STOAHandler | virtual |
| relaxNodeFull(NodePtr, RelaxationPtr, bool *) | Minotaur::STOAHandler | inlinevirtual |
| relaxNodeInc(NodePtr, RelaxationPtr, bool *) | Minotaur::STOAHandler | inlinevirtual |
| removeCuts(RelaxationPtr, ConstSolutionPtr) | Minotaur::Handler | inlinevirtual |
| separate(ConstSolutionPtr, NodePtr, RelaxationPtr, CutManager *, SolutionPoolPtr, ModVector &, ModVector &, bool *, SeparationStatus *) | Minotaur::STOAHandler | inlinevirtual |
| setCbTime(double timeval) | Minotaur::STOAHandler | inline |
| setModFlags(bool mod_prob, bool mod_rel) | Minotaur::Handler | inlinevirtual |
| simplePresolve(ProblemPtr, SolutionPoolPtr, ModVector &, SolveStatus &status) | Minotaur::Handler | inlinevirtual |
| solveMILP(double *objfLb, ConstSolutionPtr *sol, SolutionPoolPtr solPool, CutManager *cutMan) (defined in Minotaur::STOAHandler) | Minotaur::STOAHandler | |
| STOAHandler(EnvPtr env, ProblemPtr minlp, EnginePtr nlpe, MILPEnginePtr milpe, SolutionPoolPtr solPool) | Minotaur::STOAHandler | |
| undoStrongerMods(ProblemPtr p, RelaxationPtr rel, ModVector &p_mods, ModVector &r_mods) | Minotaur::Handler | |
| writeStats(std::ostream &out) const | Minotaur::STOAHandler | virtual |
| ~Handler() | Minotaur::Handler | inlinevirtual |
| ~STOAHandler() | Minotaur::STOAHandler |