Minotaur 0.4.1
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The main function for solving instances in ampl format (.nl) by using multistart Branch-and-estimate heuristic. More...
#include <iomanip>
#include <iostream>
#include <sys/time.h>
#include "MinotaurConfig.h"
#include "BndProcessor.h"
#include "BranchAndBound.h"
#include "EngineFactory.h"
#include "Environment.h"
#include "IntVarHandler.h"
#include "LexicoBrancher.h"
#include "LinearHandler.h"
#include "LinFeasPump.h"
#include "Logger.h"
#include "LPEngine.h"
#include "MaxFreqBrancher.h"
#include "MaxVioBrancher.h"
#include "MINLPDiving.h"
#include "MsProcessor.h"
#include "NLPEngine.h"
#include "NlPresHandler.h"
#include "NodeIncRelaxer.h"
#include "Objective.h"
#include "Option.h"
#include "PCBProcessor.h"
#include "Presolver.h"
#include "ProblemSize.h"
#include "QPEngine.h"
#include "Problem.h"
#include "RandomBrancher.h"
#include "Relaxation.h"
#include "ReliabilityBrancher.h"
#include "Solution.h"
#include "SOS1Handler.h"
#include "SOS2Handler.h"
#include "Timer.h"
#include "TreeManager.h"
#include "AMPLHessian.h"
#include "AMPLInterface.h"
#include "AMPLJacobian.h"
Functions | |
BrancherPtr | createBrancher (EnvPtr env, ProblemPtr p, HandlerVector handlers, EnginePtr e) |
BranchAndBound * | createBab (EnvPtr env, ProblemPtr p, EnginePtr e, HandlerVector &handlers) |
EnginePtr | getEngine (EnvPtr env, ProblemPtr p, int &err) |
void | loadProblem (EnvPtr env, MINOTAUR_AMPL::AMPLInterface *iface, ProblemPtr &oinst, double *obj_sense) |
void | overrideOptions (EnvPtr env) |
PresolverPtr | presolve (EnvPtr env, ProblemPtr p, size_t ndefs, HandlerVector &handlers) |
void | setInitialOptions (EnvPtr env) |
void | showHelp () |
int | showInfo (EnvPtr env) |
void | writeSol (EnvPtr env, VarVector *orig_v, PresolverPtr pres, SolutionPtr sol, SolveStatus status, MINOTAUR_AMPL::AMPLInterface *iface) |
void | writeBnbStatus (EnvPtr env, BranchAndBound *bab, double obj_sense) |
double | getWallTime () |
int | main (int argc, char **argv) |
The main function for solving instances in ampl format (.nl) by using multistart Branch-and-estimate heuristic.